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AI-Task Trainers

AI-Task Trainer: Game Dev / Gunplay

$9.99 + applicable tax · USD
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AI-Task Trainer: Game Dev / Gunplay artwork

AI workflow pack for game weapon alignment, hand placement, reloads and gunplay effects, with an editable Godot 4.7.2 pistol/rifle lab and visual examples.

Make sure your AI understands the mission. Give it a workflow shaped by development mistakes—before it repeats them. A floating hand, crooked weapon or misplaced tracer can send an AI through rounds of unrelated changes. This KCS AI-Task Trainer gives it a focused sequence: position the gun, fit the hands, verify the shot, then build effects around the result. More than a prompt list Get a reusable AI reference and an editable Godot pistol/rifle calibration range. Compare deliberately incorrect and corrected grips, inspect shot paths, test nearby cover, and follow modular reload, recoil, casing and effects code. What you can work on Weapon and hand alignment; coordinate spaces and moving-muzzle timing; camera versus muzzle aim; reload stages and cancellation; recoil; casing ejection; muzzle flash and smoke; organic/inorganic impacts; stylized cosmetic ricochets; bounded effects and focused performance checks. Learn by inspecting a working example The included lab has pistol press-per-shot firing, rifle automatic fire, finite ammo, reload commits, support-hand release/return, material targets and close-cover checks. Nine actual screenshots show the reference fixtures. Its simple procedural geometry and rigid hands keep the teaching example editable and easy to inspect. Verified scope Godot 4.7.2 on Windows, GL Compatibility: 28 runtime checks passed headless and with native rendering, plus a clean-extraction check. Other Godot versions, renderers, operating systems, Unity and Unreal are unverified. General engine workflows are included for adaptation; no Unity or Unreal project is supplied. Transparent AI comparison Ten advisory cases were run once each with and without the frozen workflow core: 20 isolated responses. A separate condition-blind AI scorer assigned 98/100 with the trainer and 90/100 without it: six wins, three ties and one loss. Full records and limitations are included. These small text-case results do not measure implemented fixes, hours saved or credit savings. Know what you are buying A downloadable instruction/reference pack and editable Godot source, not permanent model training or a complete combat engine. The lab is silent and uses simple art, rigid hands, hitscan, cosmetic casings and cosmetic-only ricochets. No full IK, production animation, multiplayer, engine executable or purchased weapon/audio library is included. Use commercially Use the instructional workflows privately in unlimited personal or commercial projects under the included customer license. The original example project and Python code use MIT for broad reuse, including commercial software. The paid instructional pack itself cannot be repackaged and resold. One-time $9.99 USD before applicable tax. No subscription. After verified payment, download the customer ZIP and recover it through your KCS account. Requires Godot 4.7.2 for the verified demo and a compatible text-reading AI for AI use; external AI subscriptions are not included. Support: kinfolkclusterstudios@gmail.com.

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AI-Task Trainer: Game Dev / Gunplay — sample page 1AI-Task Trainer: Game Dev / Gunplay — sample page 2AI-Task Trainer: Game Dev / Gunplay — sample page 3AI-Task Trainer: Game Dev / Gunplay — sample page 4

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